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If you're weighing the two applications based on if you get brownie points for knowing Maya over 3ds Max or vise versa is probably not a viable question.

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Skills always comes first among recruiters, if you're an amazing 3D modeler in Maya, and the job requires you to use 3ds Max then that place will likely train you in 3ds Max, because your work speaks for itself, not the application you used to create it. That being said, both 3ds Max and Maya both have their strengths and depending on how you want to use the application will determine which program you should choose. There is a reason these two applications have become industry standards, they both are powerful programs, but yes, depending on how you want to use the programs, it might be smart to use one over the other.

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What Are You Going to Use it for? You should ask yourself what you're going to use the program for, are you wanting to create 3D character models, or create performances through character animation? Or maybe you want to break into game design, so you'll be using the application for creating game models or game animations. You also might be using the program for architectural visualization, or integrating it within a VFX pipeline for film. Whatever the case may be, you should know exactly what you want to do with the program, because that alone can help you decide what to choose, 3ds Max or Maya.

Rendering Both applications have the rendering engine mental ray built into the software, so you're essentially getting the same rendering capabilities in either program. Of course, the workflow may be a little different, but you can get comparable results in either application. Modeling 3ds Max has a very robust modeling toolset with a huge library of different modifiers which can make the modeling process easier.

Depending on how new you are to the world of 3D then modeling in 3ds Max can be a little easier to grasp. If you're familiar with the Booleon operation, 3ds Max is also known to work much easier and smoothly than in Maya. It may seem like a simple command is not a big deal, but it can actually go along way. If you're going to get into the architectural visualization like interiors and buildings, 3ds Max really caters to this type of artist, giving you the option of 3ds Max Design which is a favorite program among architects and designers.

Modeling in Maya is a little less forgiving, and some complex models can be a little harder to accomplish, but with the release of Maya and the modeling toolkit it has brought in some very powerful modeling tools that really begins to level the playing field, with some great re-topology tools and a faster workflow. Animation For the most part, Maya has been known to be a much more powerful application when it comes to animation , with a huge library of animation tools.

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It's also very customizable if you know a bit of MEL or Python which are the scripting languages in Maya. For example, Blue Sky Studios uses Maya for all their animation and rigging tasks. That's not to say animation in 3ds Max is bad, not in the slightest, and for the most part the exact same animation could be accomplished in either application, but when it comes to ease of use, and the amount of tools available, Maya is the stronger of the two.

Rigging When it comes to rigging , Maya pulls ahead slightly in this category as well. However, it does require a bit more programming in MEL if you want to create complex character rigs.

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